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Old Mar 31, 2006, 02:10 PM // 14:10   #1
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Default Low req = high price why?

Why is it that a req 8 gold weapon is worth such a huge ammount more than a req 12? The people that can afford such weapons will surely have their skills at 11/12 at least - so why pay so much more for a req 8 weapon?
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Old Mar 31, 2006, 02:15 PM // 14:15   #2
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Quote:
Originally Posted by krusader
Why is it that a req 8 gold weapon is worth such a huge ammount more than a req 12? The people that can afford such weapons will surely have their skills at 11/12 at least - so why pay so much more for a req 8 weapon?
Flexibility.
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Old Mar 31, 2006, 02:18 PM // 14:18   #3
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Quote:
Originally Posted by krusader
Why is it that a req 8 gold weapon is worth such a huge ammount more than a req 12? The people that can afford such weapons will surely have their skills at 11/12 at least - so why pay so much more for a req 8 weapon?
collectability.
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Old Mar 31, 2006, 02:18 PM // 14:18   #4
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and the title should read... low req = high price :P (thread title edited by Dralspire)

but yeah... it allows flexibility when making builds and it also adds to the value of the weapon... as finding a low req perfectly modded weapon is rare
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Old Mar 31, 2006, 03:30 PM // 15:30   #5
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Quote:
and the title should read... low req = high price :P
lol my bad
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Old Mar 31, 2006, 03:34 PM // 15:34   #6
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If I have a req 7 sword I can put more into strength or some other attribute when I design certain builds.
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Old Mar 31, 2006, 04:39 PM // 16:39   #7
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Reach a low requirement on a weapon won't give you 100% of the stated damage on the weapon. Only but having 12 in the weapon's mastery will allow you get the stated damage on the damage.

The low requirement is just rare and gives collectors something to buy.
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Old Mar 31, 2006, 04:45 PM // 16:45   #8
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Quote:
Originally Posted by krusader
The people that can afford such weapons will surely have their skills at 11/12 at least
Wow, that is about the worst logic jump I have seen. What does having money have to do with how many points you put into an attribute?

Lower req gives you the ability to meet the requirement of your weapon (or hoffhand) and still spread out points across other areas to make their skills more potent.

I also belive I read that once you meet the req on a weapon that you have 100% chance to do the minimum damage amount shown (not taking armor into account of course). Then for every point above the req, you take that 100% chance higher up through the weapons dmg range. I thought I read that on one of the guides or wiki or somewhere. So by having a lower req, when you put more points into that attribute you increase your minimum dmg potential, where a high requ doesn't give you as much.
With req 8 you now have potentially 8 more levels to put points into whereas req 12 only allows for potentially 4 more.
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Old Mar 31, 2006, 04:50 PM // 16:50   #9
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http://www.guildwarsguru.com/content...nics-id674.php
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Old Mar 31, 2006, 04:53 PM // 16:53   #10
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Quote:
Originally Posted by Murder In China
Reach a low requirement on a weapon won't give you 100% of the stated damage on the weapon. Only but having 12 in the weapon's mastery will allow you get the stated damage on the damage.

The low requirement is just rare and gives collectors something to buy.
Having a low requirement allow the wielder to strike for max possible damage potential of the weapon with a lower stat point without considerations of skills and additional stat bonuses factored in hence as previously stated is more flexible compared to a high req weapon which require you to invest that many points in stat before you can deal the max weapons damage potential though if you are going for a high damage build, then it wont matter.

on a seperate note, low req gold items tend to have better mods/bonuses which is why they tend to sell for more than a high req one of the same skin unided.

seran
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Old Mar 31, 2006, 06:16 PM // 18:16   #11
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Low req with perfect mods are highly valued because users can put the points into other skills. With high req with perfect mods, it still might have a good selling price but not compare to the same swords/axes/staffs/bows as the low req.

I usually get items that is either high or low req with different type of mods. That way, i can experiment around with my character builds.
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Old Mar 31, 2006, 06:30 PM // 18:30   #12
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Quote:
Originally Posted by sir skulkcrasher
Low req with perfect mods are highly valued because users can put the points into other skills. With high req with perfect mods, it still might have a good selling price but not compare to the same swords/axes/staffs/bows as the low req.
You don't need to meet the req on a staff or wand to use the mods on it. It's just for the damage.
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Old Mar 31, 2006, 06:31 PM // 18:31   #13
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Quote:
Originally Posted by Cymboric Treewalker
Flexibility.
not more to say
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Old Mar 31, 2006, 06:32 PM // 18:32   #14
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Why do people pay 200K more for a weapon that's req. 8 instead of req. 10 is beyond me. For me, req 8 and 10 are the same because I always use 10/10/11 point distribution. Even using a weapon on a secondary profession will still work that way (though I don't advocate it). I tend to think using a req. 8 weapon (unless it's a wand or staff) at the minimum req so you can get the flexibility of putting the additional points elsewhere will result in a very weak build. On top of that, it's been mentioned/proven that req. 12 yeilds 100% weapon damage with diminishing returns on +%dmg bonuses beyond level 12.

I think the prevailing theory as to why people spend infinity billion dollars on a nearly (if not in fact totally) pointless req reduction on a weapon is because these people have way too much money.

-Jessyi
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Old Mar 31, 2006, 06:34 PM // 18:34   #15
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Quote:
Originally Posted by Jessyi
I always use 10/10/11 point distribution.
Well others don't. Some people PvP, or don't use your setup.
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Old Mar 31, 2006, 06:42 PM // 18:42   #16
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When im tanking on my warrior i normally use 10 swordmanship 10 strength 14 tactics (all minor runes and ascalon tactics helm), i sometimes use 9 sword 11 str 14 tacts, if i had a req 7 sword i could use 7 sword 12 str 14 tacts.

Keg/gear/book holder tanks should be using the least weapon attrib they can because after they get to hold the item they will only be using strength for doylak sig and tactics for stances. These would be lower if they needed 12 in swordmanship to get their sword to work.
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Old Mar 31, 2006, 06:51 PM // 18:51   #17
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Quote:
Originally Posted by Ugly_Jim
You don't need to meet the req on a staff or wand to use the mods on it. It's just for the damage.
wait, i thought you do need to meet the req on staff or wand. Cuz i have Bortak Bone Staff on my necro when she is new and can't do much damage until i got like req 9 in my death magic.
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Old Mar 31, 2006, 06:54 PM // 18:54   #18
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My ranger has a gold req 5 marksmanship bow. He can have max points in wilderness survival and expertise, and still use the bow for max effect. A great trapping weapon. Even though it isn't max damage, it is worth more than many bows that are.
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Old Mar 31, 2006, 06:57 PM // 18:57   #19
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thats the dmg and bonus on this bow?
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Old Mar 31, 2006, 07:03 PM // 19:03   #20
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Sir Skulkcrasher: Yes, you deal less damage because damage is dependant on your attributes; mods are not. Having an Insightful +5 energy mod on a staff will ALWAYS give you the 5 energy, not matter your attributes. But it won't deal much damage if you don't have any points in the corresponding attribute.
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